import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import java.io.PrintWriter; import java.net.ServerSocket; import java.net.Socket; import java.util.HashSet; /** * A multithreaded chat room server. When a client connects the * server requests a screen name by sending the client the * text "SUBMITNAME", and keeps requesting a name until * a unique one is received. After a client submits a unique * name, the server acknowledges with "NAMEACCEPTED". Then * all messages from that client will be broadcast to all other * clients that have submitted a unique screen name. The * broadcast messages are prefixed with "MESSAGE ". * * Because this is just a teaching example to illustrate a simple * chat server, there are a few features that have been left out. * Two are very useful and belong in production code: * * 1. The protocol should be enhanced so that the client can * send clean disconnect messages to the server. * * 2. The server should do some logging. */ public class ChatServer { /** * The port that the server listens on. */ private static final int PORT = 9001; /** * The set of all names of clients in the chat room. Maintained * so that we can check that new clients are not registering name * already in use. */ private static HashSet names = new HashSet(); /** * The set of all the print writers for all the clients. This * set is kept so we can easily broadcast messages. */ private static HashSet writers = new HashSet(); /** * The application main method, which just listens on a port and * spawns handler threads. */ public static void main(String[] args) throws Exception { System.out.println("The chat server is running."); ServerSocket listener = new ServerSocket(PORT); try { while (true) { new Handler(listener.accept()).start(); } } finally { listener.close(); } } /** * A handler thread class. Handlers are spawned from the listening * loop and are responsible for a dealing with a single client * and broadcasting its messages. */ private static class Handler extends Thread { private String name; private Socket socket; private BufferedReader in; private PrintWriter out; /** * Constructs a handler thread, squirreling away the socket. * All the interesting work is done in the run method. */ public Handler(Socket socket) { this.socket = socket; } /** * Services this thread's client by repeatedly requesting a * screen name until a unique one has been submitted, then * acknowledges the name and registers the output stream for * the client in a global set, then repeatedly gets inputs and * broadcasts them. */ public void run() { try { // Create character streams for the socket. in = new BufferedReader(new InputStreamReader( socket.getInputStream())); out = new PrintWriter(socket.getOutputStream(), true); // Request a name from this client. Keep requesting until // a name is submitted that is not already used. Note that // checking for the existence of a name and adding the name // must be done while locking the set of names. while (true) { out.println("SUBMITNAME"); name = in.readLine(); if (name == null) { return; } synchronized (names) { if (!names.contains(name)) { names.add(name); break; } } } // Now that a successful name has been chosen, add the // socket's print writer to the set of all writers so // this client can receive broadcast messages. out.println("NAMEACCEPTED"); writers.add(out); // Accept messages from this client and broadcast them. // Ignore other clients that cannot be broadcasted to. while (true) { String input = in.readLine(); if (input == null) { return; } for (PrintWriter writer : writers) { writer.println("MESSAGE " + name + ": " + input); } System.out.println(name+":"+input); } } catch (IOException e) { System.out.println(e); } finally { // This client is going down! Remove its name and its print // writer from the sets, and close its socket. if (name != null) { names.remove(name); } if (out != null) { writers.remove(out); } try { socket.close(); } catch (IOException e) { } } } } }